It's always sad news when there are layoffs in gaming, but it's infuriating when those layoffs are a result of clear over-expansion. For years Embracer has been buying up studios and IP with no clear plan on what to do with it all (Why did they need the Kingdom's of Amalur IP? To release that remaster?) and we've all sort of wondered what the end game is, and now they've come to realize that they need to get leaner and actually focus on a sustainable business model and it's the developers who pay the price, as well as IP that will probably be locked in a vault somewhere because they can't keep churning out these mid budget remakes (to be fair the Destroy All Humans remakes were really, really, good.)
I feel like this is a problem across the industry, many industries in fact. Hoarding of IPs and even studios that inevitably lead to layoffs. I feel bad for those affected and hope Embracer can figure out an actual business model that works as a publisher. It's not even that they don't put out good games because sometimes they do, it's that they don't really seem to know whether they want to be the AA publisher or compete with the AAA big boys, and they often buy stuff that they seem not to know what to do with. Like that Saints Row game from last year.
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