Great list from Rorie - covering all the media bases. The man is a machine! Also people need constant reminding that Andor is great because good TV is hard to find and good Star Wars TV is an even rarer gem. Obi Wan really made me think I just won't watch any Star Wars stuff anymore but they pulled me back in! No wonder considering Rogue One is the best Star Wars film since the prequels "graced" us with their existence.
The gameplay is surprisingly good and the loop really addictive. Throwing in Metroidvania style gating through ability progression is always smart. The shooting also has surprising depth to it with enemies having armor and abilities that can interact with that in various ways. I mean it's no Doom Eternal but it's a lot more than a simple left trigger right trigger shooter.
Ultimately if you hate Rick and Morty then you already know not to get anywhere near this game. It is that style of humor and then some.
@kcin: I really do think most of the time you are being actively punished for sniping by your position being instantly revealed and half the map converging in your location. If you want to play stealthy that is. Even with a suppressor my sniper was audible enough to alert guards at a very long range.
This might be a ridiculous complaint but I find the maps in this game kinda TOO big. This Spy Academy initially showed off by Rorie at the beginning of the Quick Look is a gigantic map. Tons of interiors, side alleyways etc and it can take over 2 hours to get through. Also if you want to play like a "silent" sniper it's pretty tough. Guards are relatively dumb but have very keen hearing. Even pistols with silencers can be heard by nearby guards if they are close enough. So sniping can only be safely done if there is "sound masking" going on which isn't always an option.
It's dumb fun but after about 5 missions I was all snipered out and the skill trees doesn't really offer any exciting new abilities that might make you rethink the way you approach the missions.
@gyratyne: I interpreted it as the flames she always sees as being her continued trauma, and then her walking up the steps was finally "letting go" and allowing that trauma to completely consume her. The game sets her up as a victim that unlike James is unable to reckon with her own misplaced guilt and the only other feasible solution for her is death. The key difference is that James had agency in the act that brought him to Silent Hill while Angela didn't, she was a victim, yet the game decides James is capable of some sort of salvation by working through his trauma in Silent Hill while Angela is a person beyond saving and her mere existence will continue to hurt not only her but possibly even the people around her as evidenced by her killing her father.
So wait.. Angela, a victim of sexual abuse, is just saying "I deserve what happened" and then walks off into eternal flames after she claims that she is beyond saving and no one could love a person with her problems? Thats pretty rough.
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